# Week 3: Design and prototyping overview
Learning Objective
By the end of this week, students will:
- Have a deeper understanding of the role of design and prototyping in the UXD process
- Have learned and practiced some design and prototyping skills, using appropriate tools
- Be introduced to key design software available to be used throughout the term
Class 1
- Ideation, brainstorming (warm-up project)
Class 2
- Paper prototyping (warm-up project)
# Week 3 - Required preparation for class 1
# Read
Google has developed its own set of Design Sprint toolkit. Let's read through these short articles and see how similar/different they are from the GV design sprint.
- Google Design Sprint: Sketching (short reading) (opens new window)
- Be sure to read these 3 sub-sections specifically:
AppleWatch guidelines (opens new window) - Be sure to read:
- Platform
- Designing for watchOS
- Best practices
- Resources
- Components - Use filter to see watchOS components (opens new window)
# Watch
These two videos summarize Sketch and Crazy 8s processes in the GV Design Sprints. They are common techniques to use in the "Design" step of the UXD process.
# Lesson Slides
- Week 3-1 Lecture: Ideation overview (opens new window)
- Week 3-1b In-class: Brainstorming (opens new window)
# Week 3 - Required preparation for class 2
# Read
- Google Design Sprint: Prototype (opens new window)
- Be sure to read the 3 subsections
- Paper Prototyping As A Usability Testing Technique (opens new window)
# Lesson Slides
- Week 3-2 Lecture: Prototyping overview (opens new window)
- Week 3-2b In-class: Prototyping (opens new window)
# Resources & References
# WatchOS
- Sketching template: applewatch_template.pdf
- Official Figma WatchOS 5 UI Kit (opens new window)
- Figma WatchOS UI Kit (most popular) (opens new window)
- Bring into Figma the Apple WatchOS UI kit (opens new window)
- from Sketch (opens new window)(tutorial)
- from Adobe XD (opens new window)(tutorial)
- WatchOS Visual design guideline: Layout (opens new window)
- Common WatchOS interaction (opens new window)
- Apple Watch - Human Interface Guidelines & User Experience (opens new window)
# Common user testing questions
- Read THE ART OF ASKING QUESTIONS IN USABILITY TESTING (opens new window) section 3. Test/Tasks & 4. Post-test
- WAI Site Usability Testing Questions (opens new window)
- The best usability testing questions (website) (opens new window)
# TODO
TODO before next week
Read all the notes for Week 4 and watch the videos. This will help you answer pop-quiz questions and prepare you for the lectures and the in-class exercises.
# Assignments
For class 1:
For class 2: