# Week 3 Class 2 work: Prototype

# Details

In-class exercise: Week 3-2b In-class: Prototyping (opens new window)

Select 1 concept from class 1 (or, a combination of multiple concepts) and create a prototype to test next week.

Step 1 : Storyboard (30-40 minutes)

  • Get a piece of whiteboard, and draw a grid (6-10 squares)
  • Plot out the key steps in your scenario, that will help illustrate your solution, and get good user feedback on key areas
    • You don't need to sketch out every use case, just enough to get accurate feedback
  • Map out the flow that you'll use in the interview script
  • Figure out which steps/frames can be rough, and which need to be defined with more detail

TURN YOUR IDEAS INTO A HYPOTHESIS:

Start with the Problem Statement from W2D2:

  • We spoke to ________________ (describe persona)
  • We noticed that ________________ (describe challenge or opportunity)
  • We want to help with _______________ (describe specifically what your product will solve)

Ask how might we solve the user’s problem.

Solution

We believe that ________________ (creating this experience)

For ________________ (persona)

Will ________________ (achieve this outcome)

Step 2 : Assign tasks (20 minutes)

  • Assign a team member for each of the following tasks/roles:
    • Script writer
    • Mockup maker
    • Prototype assembler (if not same person as mockup maker)
    • Content creator
  • Team members should step in and help do any work that's needed, but assign one person to OWN each task
  • Decide on a time to sync/work if the prototype is not completed in class today

Step 3 : Prototype (remainder of class + homework if needed)

  • Create a complete interview script that your prototype will support
  • Create the necessary mockups to illustrate each step in the script
  • Assemble the mockups (Build a digital prototype in Figma)
  • Do a dry-run within your team to make sure the script and prototype match up
    • Adjust either if needed

# Resources

Last Updated: 9/22/2022, 12:15:23 AM