# Week 12: Going lo-fi to hi-fi, visual design to interactive prototype
Learning Objective
By the end of this week, students will:
- Learn how to shift from wireframe to high fidelity designs.
- Learn to implement UI and graphic design skills.
- Have a high-level understanding of interaction design and animation.
Class 1
- Explore visual design options, trends, and best practices
- Work on visual design mockups
Class 2
- Apply best practices of interaction design and transition and animation for UI design to the interactive prototype.
# Week 12 - Required preparation for class 1
# Read
- The Building Blocks of Visual Design (opens new window)
- Review MAD9020 Week 3 lecture slides #12-46 (opens new window) & MAD9020 Week 11 slides #36-42 (opens new window)
References
- Color in Design: Influence on Users' Actions (opens new window)
- Designing for accessibility is not that hard (opens new window)
- Guide for designing better mobile apps typography (opens new window)
# Lesson Slides
- Week 12-1 Lecture: Visual Design (opens new window)
- Week 12-1b In-class: Visual design (opens new window)
# Week 12 - Required preparation for class 2
# Read
- Micro-interactions in User Experience (opens new window)
- Creating usability with motion (opens new window)
References
- iOS Motion Guidelines (opens new window)
- Material Design Motion Guidelines (opens new window) - Motion helps make a UI expressive and easy to use.
# Watch
# Lesson Slides
# Reference
- Chips design guidelines for Android, iOS, Web, Flutter: Chips are compact elements that represent an input, attribute, or action. (opens new window)
- Search bars & Scope bars in iOS (opens new window)
- Designing with accessible colors (opens new window)
- Adobe color tool (opens new window)
- Do you keep both the < (back arrow) and bottom nav on the UI screen? It depends!
- M3 Typography – Applying Type (opens new window)
# TODO
TODO before next week
- Read all the notes for Week 13 and watch the videos. This will help you to answer quiz questions and prepare you for the lectures and the Hybrid exercises.
# Assignments
For class 1:
For class 2:
- Complete 9. Visual design – Due by midnight
- Begin interactive visual mockups (prototype) which will be used for user testing, final presentation, and final project submission.